![]() ![]() Each GI map is calculated on a separate node, so the process is very fast and stable. With full animation mode, GI is cached for each frame in the selected render range so if your scene is starting at 0 and ending at frame 100, you will receive 101 GI map files. ![]() The rendering scene uses pre-cached GI maps from the first job. ![]() The first one for the GI caching - called the "bake" scene. Our plugin creates two jobs in this mode. Generally, if your scene contains more than an animated camera, you should use Full Animation mode.
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